![]() If you play a Spade and no one else does, you win the trick. If you are out of the lead suit, you can play any card you like. Now for the tricky part and the reason the game is calls Spades. The highest card in that suit wins the trick. Play begins with the player to the dealer's left leading a card. Your bid and your partners are then added together and this is the number of tricks your team must take. To start you must estimate how many tricks you think you can take with your hand. Each player plays one card and together they are called a trick. The game begins with all cards being dealt. If a player bids Nil, (meaning they expect to win no tricks), then they may, depending on the rule settings, be allowed to exchange up to four cards with their partner once everyone else has bid. The sum of partnership bids are called the contract. Starting with the dealer, each player in turn bids the number of tricks she expects to win. The hand is sorted by suit, then rank: Clubs, Diamonds, Spades, Hearts. The layoutĮach player is dealt a hand of 13 cards from a 52 card deck. ![]() The object of this game is to be the first team to reach 300 or 500 points. Players sitting across from each other are partners on the same team. Spades is a trick-based card game for 4 players. In general, the goal of each Hand of Spades is to predict or Bid on how many Tricks you will take during that hand. It is a partnership card game that, like Bridge, is descended from the old English game of Whist. Like what the green checkmarks mean, if we will add specific games or options, and so on and so forth.Spades is a trick-taking card game devised in the United States in the 1930s and became popular in the 1940s. Q: I have a question that wasn't covered in this FAQ!Ī: That technically isn't a question, but that aside: these questions are the most commonly asked ones, but for a few more questions that commonly pop up in our support email you may find your answer on this page, which covers things Please read this answer on the longer FAQ page before contacting us. You're free to send it our way, but do note that we are a fairly insular company andĪren't very receptive to unsolicited business offers. Q: I have an amazing business proposal for you!Ī: Thank you for your interest. Due to the way advertising works we can't always immediately find the ads to block them, but if you send a screenshot of it, or you remember any text on it or a url then there's a much higher chance that we can find it and block it. Can you remove it?Ī: If you see an ad that is offensive to you then please contact us and we'll try our best to block it. Basically they use the same information as a human player would have available to them. In all the games the cards are dealt randomly at the start, and the computer players make their decisions based only on knowledge of their own hands, and knowledge of what has been played. Q: Do the computer players cheat? Are the games fixed?Ī: No. A more detailed description of our cookie use can be found in our Privacy Policy, and you can always reach out and contact us if you're concerned about it. Finally they are also used for advertising purposes. They are used for game purposes, like remembering your scores between rounds, but also to gather aggregate data on people's browsers, screen resolutions and more, which helps us figure out what we need to support. Q: Does this site use cookies and/or track people?Ī: Yes, this site uses cookies. That means that as soon as you switch browsers you won't see the same statistics. Your statistics are stored in your browser, we don't store them anywhere. We don't want to keep passwords in a database and be responsible for them. We don't want people to have to login to the site. Q: Why can't I see my statistics on another computer?Ī: This goes back to simplicity again. So, don't feel bad if you make a suggestion and I deny it, we deny 99% of all suggestions. We want to keep it as simple as possible, and that means each game only has one set of rules, you can't choose variations, we try to add as few controlsĪs possible to the screen etc. No loading screens, as few options as possible. The number one praise we get is that the interface is simple and uncluttered and it's easy to play. What they don't realize is that if we start implementing all the suggestions we get then Q: Why won't you add rule-variations/replayable-games/any-other-feature? It would make the game much better.Ī: We get a lot of requests from people that just want one tiny little feature added to a game. ![]()
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